Rabu, 31 Juli 2013

Free PDF Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)

Free PDF Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)

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Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)

Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)


Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)


Free PDF Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)

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Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3)

About the Author

Mike Ohlson de Fine is a graduate Electrical Engineer specializing in industrial process measurement and control. He has a Diploma in Electronics and Instrumentation from Technikon Witwatersrand, an Electrical Engineering degree from the University of Cape Town, and a Masters in Automatic Control from Rand Afrikaans University (now re-named the University of Johannesburg). He has worked for mining and mineral extraction companies for the last 30 years. His first encounter with computers was learning Fortran 4 using punched cards on an IBM 360 as an undergraduate. Since then he has experimented with Pascal, Forth, Intel 8080 Assembler, MS Basic, C, C++ and Java but was never satisfied with any of these. Always restricted by corporate control of computing activities he encountered Linux in 2006 and Python in 2007 and became free at last. As a working engineer he needed tools that facilitated the understanding and solution of industrial process control problems using simulations and computer models of real processes. Linux and Python proved to be excellent tools for these challenges. He is now an author of books on Python programming for simulation in games and engineering processes. He is an advocate of Free and Open Source software and engineering. One of his dreams is to set up virtual workshop for his countrymen and people in other poor countries across the globe to enable the bright youngsters of these countries to be intellectually free at last. He relaxes by hiking the foothills of the lovely Rivierzonderend mountains in a little village where he lives.

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Product details

Series: Python Graphics for Games

Paperback: 322 pages

Publisher: Mike Ohlson de Fine; 1 edition (July 19, 2015)

Language: English

ISBN-10: 0620665734

ISBN-13: 978-0620665735

Product Dimensions:

6 x 0.7 x 9 inches

Shipping Weight: 1.2 pounds (View shipping rates and policies)

Average Customer Review:

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Amazon Best Sellers Rank:

#1,287,754 in Books (See Top 100 in Books)

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Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3) PDF

Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3) PDF
Python Graphics for Games 3: Working in 3 Dimensions: Object Creation and Animation with OpenGL and Blender (Volume 3) PDF

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